PacketZoom Launches Mobile Connect
May 18, 2018
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PacketZoom announced the launch of Mobile Connect, a real-time multiplayer networking solution as part of its end-to-end Mobile Networking Platform.

Mobile Connect was custom-built to handle the unique requirements of multiplayer apps and eliminate the need for in-house infrastructure by offering a public cloud solution. It ensures instantaneous, stable and secure connectivity, higher quality of service (QoS) and session continuity, without the need to deploy servers or invest in additional infrastructure.

“In recent years multiplayer mobile games have proven very popular and lucrative, but the effort required to build a high performance, reliable networking layer for multiplayer games represents a significant undertaking for game developers,” said Tim Wilson, former CTO of Glu Mobile and PacketZoom advisor. “I’ve experienced the void in the gaming space firsthand. PacketZoom fills this void via a global UDP-based cloud solution that is uniquely positioned to offer an alternative, affordable service to deliver best-in-class performance and reduce complexity and operational cost for multiplayer game developers, while accelerating their title's time to market.”

Multiplayer game developers today typically need to choose between open source protocol or licensed code from game engines. Existing public cloud options are limited in geography and custom development could end up being a time sink. In many cases, the need to operate their own messaging server distracts game developers from focusing on game development and they end up being late to market. PacketZoom Mobile Connect is designed to solve this problem.

“We decided to add a multiplayer networking layer in response to a continuous demand from our existing customers and key partners who haven’t found existing solutions to be efficient,” said Chetan Ahuja, PacketZoom's CTO. “As mobile networking experts, we are honored to solve the biggest problem in mobile game networking to enable exceptional multiplayer experience, even in developing coountries where latency requirements are impossible to meet with the existing infrastructure.”

While Mobile Connect was originally designed for multiplayer mobile games, other verticals such as rideshare applications have also shown interest in leveraging the solution for real-time multiplayer communication.

Mobile Connect is currently in soft launch and is scheduled to be publicly available in Q3, 2018.

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